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XNa advanced programming: Xbox 360 and Windows 1-5/1-6

on the Xbox 360 platform. The following tips Make sure you meet the basic requirements for running xNa games on the Xbox 360 platform: You need an online Xbox 360 account an

Create your first game pong-what does it look like on Xbox 360?

resolutions different from those of the PC, so you should test at least two or three different resolutions to ensure the normal operation of the game. Allow gamepad to operate everything-Most xNa games I have seen make a mistake in that they only support keyboard input or gamepad input, this means that they can only run on windows, or on Xbox 360. It makes se

Teach you how to turn the Xbox 360 into a notebook computer

with a new generation of Xbox, but they wanted the supporters to use the Darkmatter kit for retrofitting Be able to give them timely feedback on the models they have adapted. In fact, this is not the first Xbox 360 modified notebook. A lot of DIY enthusiasts have done one of these things, and the most fam

XNa advanced programming: Xbox 360 and Windows 4-2

4.2 game Class You have used the previous chapters. Game Class, but these chapters mainly refer Program Class and unit test call Run Method to start the game and how to use it Initialize , Update And Draw And does not discuss the basic design. Of course, it would be enough to master some simple games. However, as the game grows and requires more features, you may need to consider the design of the game. Game Class provides Graphics

XNa advanced programming: Xbox 360 and Windows 2-6/2-7

. Calling one spritebatch to render all the sprite at a time will make it much faster. For more information, see the drawsprites method in pong games. If you use different blending modes, such as light effect processing using additive, and other sprite using Alpha hybrid, you need to separate two processes for rendering, first render the Alpha hybrid element, and then add the light effect of the addition operation on the top, so that your game perform

XNa advanced programming: Xbox 360 and Windows 2-1

in future projects. After a while, you do not have to write the game conception process first, this is because you can naturally come up with these ideas during the first unit test. Then, you will learn an effective way to manage and use the game's textures, and modify and adjust your game to make it more interesting and support dual-player combat, it can even be tested on the Xbox 360 platform. Although

XNa advanced programming: Xbox 360 and Windows 3-1

logic into a special class. In addition, you will also learn more about the content pipelines used in the previous chapters to support Xbox 360 . You can directly load Texture and shader instead of using a content pipeline, you can only Windows This is done on the platform. If you want to create a cross-platform game, make sure that the Windows and

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